![]() There’s this one gameplay conceit that put it on the map, but for whatever reason the creators seem hell bent on not simply making a new game based around those mechanics. I wish it looked good, but it just doesn’t.Ĭontra reminds me of Star Fox. Every couple of weeks though it pops back into my head and I think to myself “Oh yeah, that’s a thing that’s happening,” and I get nervous all over again. The game debuted at E3 this year to… well deafening silence mostly, and was quickly forgotten by me and I’m assuming most other people in the world. If you’re like me, you keep forgetting Rogue Corps is a thing. Granted, I played it in a rather strange setting, and I suspect it’s a lot more fun in single player, but it roused a fresh pack of dread in my heart in relation to the brand new Contra game coming out this year, Contra: Rogue Corps. Yeah, I’ve played it briefly in passing a couple of times over the years, but I’ve never really sat down and tried to seriously play the thing until now and I have to say, it wasn’t as fun for me as I had hoped. This past weekend I played Contra: Hard Corps for the first time.
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